Carolina Riot

Carolina Riot is a scenario paintball team
 
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 Communications

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Ace007
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PostSubject: Re: Communications   Sat Mar 24, 2007 12:38 pm

I guess I just picked up on something in a reply that struck a chord with me. What I was saying has nothing to do with what you guys are talking about, it's just a tangent subject. Sorry for interfering with your discussion...
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sneakysnake
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PostSubject: Re: Communications   Sun Mar 25, 2007 10:41 am

one problem I have noticed is..ok you get shot out you go back to camp to get more paint, while you are there one team member shows up, as you are about to leave..so you wait on hime to get ready, he's just about ready another guy shows up..he says hey guys wait on me, next hting you know you have been off field for 30 minutes...bad business, You don't want to piss anybody off by just leaving them, but..what do you do?

As far as the two radios, you don't necessarily have to monitor the Command Freq the entire team, when on a mission etc. your primary would be the team radio, if you need clarification, or need to speak to the General..(say you get there and something is wrong) you still have tha ability to reach him, instead of having to send someone back. As for passing the radio, probably work most of the time BUT two drawbacks..if the person with the radio is eliminated I may or may not have the information that he has already received...when he's talking to command in the middle of a firefight he might not have the chance to pass on info. once he's shot out most refs shouldn't allow him to stand there and communicate with live players (dead men can't talk) Which brings me to my next point eventually you will run into that ref that will NOT allow him to pass off the radio etc. cause he's "dead" might be rare but I'll bet $100 it will happen eventually. Plus if he got shot out I'm not going to where he is, so he would have to come to me....again that one ref is gonna throw a fit!

I promise you guys EVERYBODY in the squad should have the ability to speak to command at any given time....AND every single person in the group should know EXACTLY what the mission and the plan is. Remember when we didn't have the ability to reach the general oa the last one? I DO! That is a potential mission KILLER!! IT should never be allowed to happen again (although I put alot of the blame on the General for that incident)

also I have lost probably 4 of the little radios over the years how bad would it hurt to lose one of the expensive ones....you run through the woods, and crawl on the ground enough, and you will lose one.
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sneakysnake
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PostSubject: Re: Communications   Sun Mar 25, 2007 2:23 pm

I promis I'll get off my soapbox soon. but Keeping in mind that nothing is perfect. Yes trying to be vague as much as possible is absolutely necessary, although there will be times it's just not possible. I would suggest using more than just one idea. Example I'm reinserting with a small group of team members, the rest are on a mission. I get to the base to re-insert the general hands me a mission card that starts Right now. Now the current mission thay you guys are on is about to end, I need you guys to move to my mission to help me hold it when yours is done..how in the world do I tell you where I need you? Keep in mind I don't have one of the "secure" radios. (Don't even say have the General tell us..because he has a little more to worry about than that, plus we need to be on the move!! keeping in mind that the General may or may not be one of our own) This has happened to me multiple times.

Sometimes we will just have to put info out there whether we like it or not.

now as far as the re-labeled map..again not perfect BUT...alot of things have to happen to get burned on that.

1: someone has to find our Freq, and be monitoring it
2: someone has to drop "our" map
3: someone from the opposing team has to find it
4: that someone has to have enough knowledge to know it's valuable (mening not a noob or a little kid)
5: that someone has to either be the ones monitoring us, or has to give it to those people monitoring us.

all are certainly possible, BUT combining the two would leave very few possibilities to compromise our comms

the other issue with the "secure coms is" that leaves the General one moerw thing to keep track of..remember we are not the only team running missions. sooo he will have to use at least two radios now. most teams I've seen just use the Command channel for their team comms too I think that is a bad idea, way too much chatter, and very hard to communicate. Comms also become a problem at BIG games cause everybody has a radio, All those people on the radio can cause some confusion. Most of the cheap radios have a scan feature..so you can bet that your Freq. won't stay secret too long....it's not a bad idea to change channels periodically during the game..say one channle from game on until lunch time...then another channel until dinner time, another for the night game, start the next day with another...

Comms are NEVER perfect they do/will always have their advantages and disadvantages...but they are extremely important in my opinion.
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docrock
Bailey's...Hmmmm...Creamy, Beige
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PostSubject: Re: Communications   Sun Mar 25, 2007 2:31 pm

Just remember as well many of the missions that we run is also given to the other team at the same time...like go to such and such an area and find someone...they have the same mission at the same time...SO us being able to all communicate with each other is much more important then complete secrecy in a lot of cases.

PS BTW I WANT SOME DAMN STARS NEXT TO MY NAME TOO!!!!
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sneakysnake
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PostSubject: Re: Communications   Sun Mar 25, 2007 2:34 pm

no, you get Rainbows!!
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docrock
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PostSubject: Re: Communications   Sun Mar 25, 2007 2:43 pm

You get to taste my rainbow next time I see you sneaky. affraid
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sneakysnake
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PostSubject: Re: Communications   Sun Mar 25, 2007 2:48 pm

LOL, I might start calling you Skittles!!!
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saharajunkee
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PostSubject: Re: Communications   Sun Mar 25, 2007 4:17 pm

sneakysnake wrote:
LOL, I might start calling you Skittles!!!

LOL.. anyone got a sweet tooth for donut and skittles.. ?? Sounds like a SG delight.. Twisted Evil
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Old Balls
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PostSubject: Re: Communications   Sun Mar 25, 2007 11:21 pm

saharajunkee wrote:
sneakysnake wrote:
LOL, I might start calling you Skittles!!!

LOL.. anyone got a sweet tooth for donut and skittles.. ?? Sounds like a SG delight.. Twisted Evil
Damn I miss 2 days and what do I come back to find? Donuts and Rainbows being tossed around. I worry bout you guys. drunken
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Old Balls
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PostSubject: Re: Communications   Sun Mar 25, 2007 11:30 pm

As far as comms go, that is not the only problem. We do have an issue with getting back into the game. But I think if we work together, and communicate better we are a force not too many people can handle. We have the numbers, and we have the mindset to own the field. As far as secure comms go, give them to the special mission groups,ie..tank killers...demo guys...etc. The general in the last scenario used our comms on the first day and we were in touch, I could communicate with nix as well, but all was lost on sunday as far as that went. So my suggestion is to use the better radios within our team for support forces. Shrub or Junkee can carry 1 and maybe a three man havoc team carries the others? we all carry gmrs radios and have a standard channel hopping schedule.....ie change channel every hour. Just tossing this out there. Give me some feedback.
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sneakysnake
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PostSubject: Re: Communications   Mon Apr 02, 2007 10:57 pm

every hour would be a huge pain in the ass, you gotta figure there will be other teams with radios out there too. The point was made that most missions end up with us VS them at the objective around the same time...That's a good point, and something I hadn't thought of..OB I know you love your "secure" radios, but I still think it would put the majority of the team OUT of comms with the people we need to be talking to the most.
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Old Balls
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PostSubject: Re: Communications   Tue Apr 03, 2007 11:17 am

You are right sneaky, even if everyone had a secure radio, there is still a need to have gmrs radios. Or we would not be able to communicate with any other teams or the general. So I do understand that no matter what, the comms issue is gonna take a while to figure out. But everybody is giving good feedback and I am sure we will come up with a solution that works for the team.
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sneakysnake
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PostSubject: Re: Communications   Tue Apr 03, 2007 2:08 pm

Probably gonna be a matter of trial and error.
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Old Balls
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PostSubject: Re: Communications   Tue Apr 03, 2007 2:14 pm

And thats the way I see it as well. Me and Junkee talked about maybe trying to sell some laws to raise money to buy a couple more secure radios. It was just a thought. But I just think we need to see what is gonna work, then adjust as needed.
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sneakysnake
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PostSubject: Re: Communications   Tue Apr 03, 2007 5:07 pm

HEY! I know we could just use smoke signals...I'm from Oklahoma I'll teach you guys!
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docrock
Bailey's...Hmmmm...Creamy, Beige
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PostSubject: Re: Communications   Tue Apr 03, 2007 10:26 pm

Blowing smoke out yer ass does not equal smoke signals man. lol!
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